The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. The rogue gains a +4 bonus on all of her skills. The skill unlocks system interfaces with the unchained rogue to make the rogue the true master of skills. The average would be: ((1+2+3+4+5+6)/6 +2+3+4+5+6)/6 per die. 2.) Improved Uncanny Dodge: This will basically never come up. For more on Rogue Archetypes, see my Rogue Archetypes Breakdown. Alternatively, you might make skill unlocks a universal part of the game, but you should be aware they add significant power and flexibility to skills, so giving them for free to all classes would grant power boosts to other highly skilled classes such as the investigator and bard, particularly in comparison to the rogue. Advanced Talents: Add an extra list of considerably better Rogue Talents. At 3rd level, a rogue gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. | d20 Anime SRD A … | GumshoeSRD With this feature, the unchained rogue can master a small set of chosen skills, outperforming all those characters without access to such talents. If a character already has uncanny dodge from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character. Hit Points: At d8 hit points, the Rogue is fairly squishy. A rogue with this ability can severely hamper her foes, giving her a much-needed boost to her offense or defense, depending on the situation. She gains an additional unchained rogue talent for every 4 levels of rogue attained after 4th level. A helpless rogue does not gain the benefit of evasion. Debilitating Injury also allow you debuff and enemy's AC, which can go a long way to compensate for your relatively low BAB. At 2nd level, a rogue can avoid even magical and unusual attacks with great agility. The Rogue is very frequently MAD, especially if the party has very few other skills and no Face. The following themes represent some of the most popular and effective unchained rogue archetypes. but the Unchained Rogue also draws their Advanced tricks from the normal Rogue Advanced Trick pool... thus, they can pick Unlock Ki, which requires the Ki Pool trick. Hello, I'm looking for build advice regarding which items, feats and talents to pursue as a Unchained Knife Master. Ranged Rogues will mostly only see this as a fun backup ability when they're force into melee, but melee Rogues will save themselves a required feat, and the 3rd-level ability nets them a massive boost to damage. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8). This ability is fine, but Ninjas and Slayers can take it as a talent at level 11. If you're looking to use poisons with other classes, this archetype is a great option for a rogue dip. Skills: 8+ skill ranks and the longest class skill list in the game. A character can’t select an alternative capstone if she has previously traded away her class capstone via an archetype. Pathfinder Unchained Rogue Guide (1st -13th level) Out-of-Combat Role: The unchained rogue is a better version of the standard rogue for the purposes of out-of-combat play. The Pathfinder Unchained book reprinted a lot of talents without actually changing them, so those talents have been omitted from this list. If a rogue already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead. She gains the skill unlock powers for that skill as appropriate for her number of ranks in that skill. Replaced Features: Trapfinding, Rogue Talent (2nd), Trap Sense. Starting level is 4 (DM has already accepted my submitted build), but I'd like to have my path thought out up to level 12. The following creature types (or subtypes) do not take additional damage from precision-based attacks (such as sneak attack): Opponents do not gain any special flanking bonuses against the following creature types (or subtypes): *Special: Proteans have a special ability called “Amorphous Anatomy” which might protect them: “ grants a 50% chance to ignore additional damage caused by critical hits and sneak attacks,”. Proficiencies: Limited to simple weapons, hand crossbows, and a handful of martial weapons, Rogues have very few options. Base Attack Bonus: 2/3 BAB is difficult because many Rogues depend on two-weapon fighting, but flanking and high Dexterity can make up the deficit. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature. Finally, the rogue’s edge ability ties into a new system called skill unlocks. New skill options for both those who want more skills to fill out their characters' backgrounds and those seeking streamlined systems for speed and simplicity. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. If she succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. | FateCoreSRD This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does. At 20th level, the rogue has been a thief, an actor, a merchant, a scout, a confessor, a friend, … In addition, the target cannot take a 5-foot step. A bonus feat and an extra skill rank per level open up a ton of great options, and the flexible ability score bonus can go right into Dexterity. | 3.5e SRD Skill Unlocks. When not skulking in the shadows, disarming traps, and stealing from the unaware, rogues may rub shoulders with powerful nobles or plot capers with fellow crooks. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). This additional damage is precision damage and is not multiplied on a critical hit. The target takes an additional –2 penalty to AC against all attacks made by the rogue. In some cases, a capstone specifies what ability it replaces. At 4th level, a rogue can react to danger before her senses would normally allow her to do so. Unfortunately, the favored class bonus is terrible. With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. The rogue’s class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha). 20 Thief, sneak, charmer, diplomat—all of these and more describe the rogue. | Design Finder 2018 With sufficient skill ranks, a character can earn the following skill unlocks: Acrobatics, Appraise, Bluff, Climb, Craft, Diplomacy, Disable Device, Disguise, Escape Artist, Fly, Handle Animal, Heal, Intimidate, Knowledge, Linguistics, Perception, Perform, Profession, Ride, Sense Motive, Sleight of Hand, Spellcraft, Stealth, Survival, Swim, and Use Magic Device.

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