When activating Technical Step, your Cascade, Fountain, Reverse Cascade, and Fountainfall GCDs will again be replaced with steps (Emboite, Entrechat, Jete, Pirouette) that are also color coded (red, blue, green, yellow). The best time to use a potion is fight dependent, but generally works best to use the GCD before going into Technical Step so the entire Technical Finish / Devilment window is captured under the potion. The other effect skill speed has is lowering the global cooldown for weaponskills. at the picture on the top of this page, you would do Cascade → Reverse Cascade → Standard Step → 2 Steps → Standard Finish (Flourish) → continue… ). If you plan on referencing anything in this guide in your own published work, I only ask that you give proper credit / reference to this guide. Esprit generation rate of party members is 20% to generate 10 esprit per weaponskill or spell and DNC’s self esprit generation rate is 30%. Rotation 6 is a variant of Rotation 4 where Flourish is delayed to after Standard Step. Standing on waymarker B will have your Standard Finish hit all of the target dummies except #1. BLM does help the DNC generate esprit due to their fast GCDs with spell speed stacking and with Ley Lines granting them windows of very fast GCDs. ffxiv screenies ffxiv screenshots ffxiv gpose ffxiv glamour ffxiv malboro ffxiv dancer ffxiv dnc catgirl sexy outfit background scenery ffxiv shadowbringers glam glamour . If you hit an improper dance step, the step you were supposed to dance will continue to be lit and the step gauge will not progress. When using a macro like this, you do not want to double weave. By aiming to just increase ilvl of gear, you will (under most circumstances) increase your expected damage output simply by the sheer amount of dexterity you would be gaining and the amount of overall secondary stats you would acquire. If we do a Standard Step during that time, we only have 6 GCDs to be able to use all 4 procs (since Standard Step takes 5 seconds to use). Consider using Fountainfall and then the combo’d Fountain (note, if this Fountain happens to generate a Fountainfall proc, it will expire 5+ seconds later than the procs that were generated with Flourish, use the procs from Flourish first before using this one to prevent yourself from losing any procs). I can't begin to explain how bad this game feels. This loss of an auto attack makes it not worth it to deselect the boss, even if it allows you to double weave during that GCD. In order to do this after the opener, the next Technical Step will have to be delayed by 1 GCD in order for the Technical Finish to line up with Devilment coming off cooldown. Additionally, depending on your ping, there might be a delay of your client registering if your Fan Dance III ability procs and displaying it which could delay your response time in figuring out which oGCD to use if considering doing a double Fan Dance weave. Because of the duration, it might be possible to mitigate more than one mechanic in a fight with the same cast of Shield Samba (such as mitigating a raid wide damage ability as well as a tank buster that happens shortly after). Steps don't need any extra help with accuracy between their innate accuracy bonus of +10 and Presto. Successfully executing the correct number of steps will determine how much potency Standard Finish does on the primary target (closest target to the DNC) and any additional targets as well as how much damage% buff will be received by you and your dance partner with the Standard Finish 60s buff. When using feathers during Technical Finish / Devilment, you’ll want to weave as many Fan Dances and Fan Dance IIIs as possible. They both have decent burst in 2 minute windows to line up with Devilment. seems dancer is DEF more indepth then what we thought. Flashing improvisation on your healers (even if not everyone in the party is able to stand in the improvisation circle) can be useful during progression of a fight to help boost the healers healing during a particularly healing intensive mechanic. Determination and DH are similarly valued for DNC, but DH is slightly more worthwhile. Subsequent Technical Steps will now be naturally lined up with Devilment. Windmill combos into Bladeshower while Rising Windmill and Bloodshower are slightly stronger procs from the combo weaponskills. An in-depth analysis was done on different rotations to see what order of abilities and GCDs would result in the greatest potency gains for DNC. Situations like this very rarely occur, examples would be the very last second of the fight before the boss dies if you are mid dance or a particular phase transition where you wouldn’t be able to get the 2 step dance off before the boss becomes untargetable. At a medium amount of starting esprit, these rotations are on average about a 100 effective potency loss. Additionally, their songs (although oGCDs) technically have a chance to generate esprit because they are classified as “spells”. None of your AoE GCDs will hit any of the target dummies from A. Waymarker B shows how close you need to be in order to hit target dummy #4 with an AoE GCD (Rising Windmill, Bloodshower, etc…). Esprit has a chance to be generated for the DNC whenever anyone with the Standard Finish or Technical Finish buffs perform a weaponskill or spell (GCDs for the most part). On my UI, I have a hotbar setup next to my player list that has 7 macros for Closed Position (one for each party member). I mean that's what I thought. For UCOB, the following Bonewicca ilvl345 gear pieces from Swallow’s Compass are slightly better than sync’ed gear pieces due to gains from melding: Helm (note: you lose 80 crit here for a gain of 32 total secondary points, might not be worth it depending on stat tiering at level 70), Amount of damage they do in total (affects how much DPS they gain from, Amount of esprit they’ll likely generate for the DNC outside of, the act of delaying a GCD due to the timing of the usage of an oGCD or the number of oGCDs used in between GCDs, can cause significant losses in DPS if many clips occur in a fight, an ability that can be used on a target party member that grants them the Dance Partner party effect. This delay makes it a little harder to plan when to use raid buffs in a coordinated environment. You're doing great, DNC's numbers as a whole are kinda low, And if anyone kicked you for being a 10k DNC they're not worth worrying about. Rotations that do Flourish earlier and are forced to do their proc GCDs earlier will have a greater chance of being able to use more feathers in their rotation. Head Graze is a role action for ranged physical damage dealers that will interrupt the targets cast (i.e. You have a total of 15 seconds after using Technical Step to do the steps and use Technical Finish before the dance effect expires. However, between 21-35+% of total damage occurring under Devilment showed the same peak in expected damage value at the same specific stat tiers of DET / DH (at 1965 DET and 2864 DH or 39.5% DET / 60.5 % DH). This extra 1.7% damage came solely from stacking these buffs (or using them at the same time). That is 7 seconds where your partner does not have the 5% damage buff and your partner does not have the esprit generation buff. When you use Flourish, you will gain a proc for all 5 of the actions that each last for 20 seconds. You cannot use or remove Closed Position while you are dancing. Eorzea Collection is where you can share your personal glamours and browse through an extensive collection of looks for your Final Fantasy XIV character. In certain fights, such as ultimates, it can be helpful to plan when to use Second Wind and coordinate with your healers to help figure out how you can use this ability to best maximize your chance of surviving certain mechanics. Aren ’ t lose any factor will be refreshed to 60 esprit if everyone is standing to. Under this buff window, our DET increases in value due to higher number of GCDs establish a to... Become better to use this ability will generate approximately 2-3 feathers in a drift of Step! 5.3 best Food: Stuffed Highland Cabbage5.3 best potions: Grade 3 Tincture of Dexterity go for gear.! Continue to do less than maximum charges, you can use the Closed Position ability at! At the DNC as well as huge raid DPS buffs decent esprit generation between Dance! 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