When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. A luck user does not count as a grit or panache user to satisfy feat prerequisites. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. At 6th level and every 4 levels thereafter, the number of times she can do this per day increases by one (to a maximum of seven times per day at 18th level). She must choose to do this before the roll is made. The swashbuckler gains three additional uses of charmed life and can activate the ability as a free action, even outside of her turn. Creatures that are immune to critical hits are also immune to this effect. Instead … save hide report. Swashbuckler Initiative (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she gains a +2 bonus on initiative checks. Plus, over 40 new archetypes, more options for every ancestry and class in the Pathfinder Core Rulebook , and new backgrounds, feats, spells, and items provide more opportunities for customization than even before. The Pathfinder Adventure Card Game: Skull & Shackles – Base Set is the second Adventure Path series in the Series: Pathfinder Adventure Card Game (Paizo Publishing) system. She uses her swashbuckler level as her rogue level for improved uncanny dodge. At 20th level, the swashbuckler has had so many close calls that she barely notices them anymore. Targeted Strike (Ex): At 7th level, as a full-round action the swashbuckler can spend 1 panache point to make an attack with a single light or one-handed piercing melee weapon that cripples part of a foe’s body. Weapon and Armor Proficiency: Swashbucklers are proficient with all simple and martial weapons, as well as light armor and bucklers. If a creature doesn’t have one of the listed body locations, that body part cannot be targeted. Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, some races have the option of choosing from a number of other bonuses, depending upon their favored classes. Sell at the Open Gaming Store! The following options are available to the listed race who have swashbucklers as their favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward. A character can’t select an alternative capstone if she has previously traded away her class capstone via an archetype. Swashbuckler definition is - a swaggering or daring soldier or adventurer. Be sure to check out the master post for all of the character concepts for Pathfinder Second Edition! I haven't played much 2e yet, but is it more common for enemies to have higher reflex saves or perception? Subtle Blade (Ex): At 11th level, while a swashbuckler has at least 1 panache point, she is immune to disarm, steal, and sunder combat maneuvers made against a light or one-handed piercing melee weapon she is wielding. At the start of each day, a swashbuckler gains a number of panache points equal to her Charisma modifier (minimum 1). In addition, if she has the Quick Draw feat, her hands are free and unrestrained, and she has any single light or one-handed piercing melee weapon that isn’t hidden, she can draw that weapon as part of the initiative check. Some deeds remain in effect while the swashbuckler has at least 1 panache point, but do not require expending panache to be maintained. This benefit must be used before the end of her turn, or it is lost. (Those who use panache and luck gain twice their Charisma bonus in their pool.) Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. Recent Examples on the Web DePaula is decked out in a rugged winter coat, denim button-down shirt, shorts, boots, and a red scarf, like a modern-day swashbuckler. | 5th Edition SRD Some may be arrogant and devil-may-care, but behind this veneer lie people deeply dedicated to their craft. Menacing Swordplay (Ex): At 3rd level, while she has at least 1 panache point, when a swashbuckler hits an opponent with a light or one-handed piercing melee weapon, she can choose to use Intimidate to demoralize that opponent as a swift action instead of a standard action. Killing Blow with a Light or One-Handed Piercing Melee Weapon: When the swashbuckler reduces a creature to 0 or fewer hit points with a light or one-handed piercing melee weapon attack while in combat, she regains 1 panache point. Precise Strike (Ex): At 3rd level, while she has at least 1 panache point, a swashbuckler gains the ability to strike precisely with a light or one-handed piercing melee weapon (though not natural weapon attacks), adding her swashbuckler level to the damage dealt. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a precise strike. Some deeds remain in effect while the swashbuckler has at least 1 panache point, but do not require the expenditure of panache points to be maintained. Swashbuckler Weapon Mastery (Ex): At 20th level, when a swashbuckler threatens a critical hit with a light or one-handed piercing melee weapon, that critical hit is automatically confirmed. Source PPC:CoL, Vengeful Soul (Ex): Sometimes vengeance can take years or even decades, forcing the aggrieved swashbuckler to push the limits of her endurance. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A swashbuckler spends panache points to accomplish deeds (see below), and regains panache in the following ways. Eyes of the Storm (Ex) At 3rd level, whenever she has at least 1 panache point, a corsair can see three times as far as normal in non-magical fog. The Swashbuckler class gets a brand new Sphere archetype ready to make you a pro. Creatures that are immune to sneak attacks are also immune to these types of bleed damage. This site may earn affiliate commissions from the links on this page. Creatures that are immune to sneak attacks are also immune to targeted strikes. A swashbuckler can change only one feat at any given level, and must choose whether or not to swap the feat at the time she gains a new bonus feat for the level. Downloads Swashbuckler Initiative (Ex) (Advanced Class Guide pg. The creature must succeed at a Fortitude saving throw (DC = 10 + 1/2 the swashbuckler’s level + the swashbuckler’s Dexterity modifier) or be stunned for 1 round. She can do this after she makes the check but before the result is revealed. However there is a really awsome prestige. I really like swashbucklers as a class, and I was disappointed with Pathfinder for a while because the closest thing to a swashbuckler they had was a lackluster rogue archetype.Of course, I made my own homebrewed conversion of the swashbuckler from Complete Warrior for use with Pathfinder rules. More panache, ac, and a bunch of feinting abilities. 7 new deeds and couple of new talents accompany this in a nice neat little package. | d20 Anime SRD This bonus increases by 1 for every 4 levels beyond 3rd (to a maximum of +5 at 19th level). Those of smaller races are particularly driven to prove that the right mix of discipline and daring is the perfect counter to size and strength, and they enjoy nothing more than taking down lumbering brutes and bullies. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a precise strike. She fights with panache: a fluctuating measure of a swashbuckler’s ability to perform amazing actions in combat. In some cases, a capstone specifies what ability it replaces. In effect, the swashbuckler loses the bonus feat in exchange for the new one. Anything that causes the swashbuckler to lose her Dexterity bonus to AC also causes her to lose this dodge bonus. Performing this deed does not restore panache to the swashbuckler. A swashbuckler spends panache to accomplish deeds (see below), and regains panache in the following ways. At 7th level, a swashbuckler can spend 1 panache point to move up to half her speed as a move action. Anything that causes the swashbuckler to lose her Dexterity bonus to AC also causes her to lose this dodge bonus. I'm wondering how to get panache easier. Superior Feint (Ex): At 7th level, a swashbuckler with at least 1 panache point can, as a standard action, purposefully miss a creature she could make a melee attack against with a wielded light or one-handed piercing weapon. Thank you for your support! Or does it make more sense to go fencer since I can always tumble through which is against reflex saves? Creatures that are immune to sneak attacks are also immune to targeted strikes. Bonus Feats: At 4th level and every 4 levels thereafter, a swashbuckler gains a bonus feat in addition to those gained from normal advancement. In addition, upon reaching 4th level and every 4 levels thereafter, a swashbuckler can choose to learn a new bonus feat in place of a bonus feat she has already learned. This deed replaces the swashbuckler’s grace deed and one other 7th-level deed. Add +1/6 to the swashbuckler’s nimble bonus. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1). If she succeeds, the attack of opportunity misses, and the swashbuckler can make an attack of opportunity against the attacking creature instead. To use this deed, a swashbuckler cannot attack with a weapon in her off hand or use a shield other than a buckler. If a creature makes an attack of opportunity against her due to this movement, she can attempt an Acrobatics check with a DC equal to the attacking creature’s CMD. Items or abilities that protect a creature from critical hits also protect a creature from targeted strikes. Characters with both grit and panache class features combine the two resources into a larger pool of both grit points and panache points. If you’re now facing a confusing wall of races, alternate racial options, and favored class options, don’t worry, we’re here to help. kelmenwong. She must have at least 1 panache point to spend. The Pathfinder Adventure Card Game: Skull & Shackles Base Set includes nearly 500 cards, featuring a richly customizable assortment of equipment and magic, and dozens of allies, monsters, and villains from the Skull & Shackles Adventure Path. Remember you can follow us on Twitter and Google+! If her result is greater than the attacking creature's result, the creature's attack automatically misses. Clerics and wizards can receive a capstone at 20th level, despite not having one to begin with. 6 Rondelero swashbucklers are Taldan specialists in an aggressive, lightly armored fighting style that utilizes the falcata and buckler. - July 13th, 2020 . This deed alters (but does not replace) the precise strike deed and replaces one other 3rd-level deed. If the swashbuckler has an ability that grants her additional attacks of opportunity, she can use them to respond to multiple missed attacks of opportunity with her own attacks. Unless otherwise noted, a deed can be performed multiple successive times, as long as the swashbuckler has or spends the required number of panache points to perform the deed. Effects that kill the swashbuckler outright without dealing hit point damage are not affected by this ability. When she fights defensively in this manner, the dodge bonus to AC gained from that action increases to +4, and the penalty to attack rolls is reduced to –2. A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the swashbuckler's character level to 0 or fewer hit points doesn't restore panache. This benefit must be used before the end of her turn, or it is lost. Its a neat little book if you like the 'quick and stabby' types. This is a death attack. Swashbuckler is a hybrid class (fighter / rogue) that adds the panache pool and deeds mechanic, analogous to Gunslinger’s grit point pool. The amount of bleed damage dealt is equal to the swashbuckler’s Dexterity modifier (minimum 1). Swashbuckler Initiative (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she gains a +2 bonus on initiative checks. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th level (to a maximum of +4 at 17th level). Swashbuckler, Mastermind, Inquisitive & Scout Dungeons and Dragons 5e Rogue Subclass Review - Duration: 8:09. Those of smaller races are particularly driven to prove that the right mix of discipline and daring is the perfect counter to size and strength, and enjoy nothing more than taking down lumbering brutes and bullies. Pathfinder: Kingmaker. If a creature doesn't have one of these body locations, that body part cannot be targeted. More than just a lightly armored warrior, a swashbuckler is a daring combatant. Stephens, and Russ Taylor. I'm thinking of going with a fencer or gymnast. | FateCoreSRD The Swashbuckler is a hybrid of the Gunslinger and the Fighter, and takes the Gunslingers Grit ability and brings it into melee. Swashbucklers are proficient with simple and martial weapons, as well as light armor and bucklers. Swashbucklers and gunslingers perform impressive deeds through their grit and panache, but some are capable of truly spectacular acts known as renowned deeds. 7 comments. Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. The target must succeed at a Fortitude saving throw or die. Stunning Stab (Ex): At 19th level, when a swashbuckler hits a creature with a light or one-handed piercing melee weapon, she can spend 2 panache points to stun the creature for 1 round. She can do this after she makes the check but before the result is revealed. At 4th level and every 4 levels thereafter, a swashbuckler gains a bonus feat in addition to those gained from normal advancement. Swashbuckler levels stack with gunslinger levels for the purpose of satisfying Signature Deed's level requirement. Perfect Thrust (Ex): At 15th level, while the swashbuckler has at least 1 panache point, she can make a perfect thrust, pooling all of her attack potential into a single melee attack as a full-round action made with a light or one-handed piercing melee weapon. For feats, magic items, and other effects, a panache user can spend and gain luck points in place of grit or panache points, and vice versa. Critical Hit with a Light or One-Handed Piercing Melee Weapon: Each time the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon, she regains 1 panache point. Precise Strike (Ex): At 3rd level, while she has at least 1 panache point, a swashbuckler gains the ability to strike precisely with a light or one-handed piercing melee weapon (though not a natural weapon), adding her swashbuckler level to the damage dealt. While wielding such a weapon, she gains the benefit of the Improved Critical feat. share | improve this question | follow | asked Dec 27 '16 at 21:36. (May 29, 2014). The DC of this save is 10 + 1/2 the swashbuckler's level + the swashbuckler's Dexterity modifier. When fighting defensively in this manner, the dodge bonus to AC gained from that action increases to +4, and the penalty to attack rolls is reduced to –2. She fights with panache: a fluctuating measure of a swashbuckler's ability to perform amazing actions in combat. At 19th level, the swashbuckler gains the samurai’s true resolve class feature. The swashbuckler can perform this deed only while wearing light armor or no armor, and while carrying no heavier than a light load. When she does, the creature is denied its Dexterity bonus to AC until the start of the swashbuckler’s next turn. Deadly Stab (Ex): At 19th level, when the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon, in addition to the normal damage, she can spend 1 panache point to inflict a deadly stab. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1). Her panache goes up or down throughout the day, but usually cannot go higher than her Charisma modifier (minimum 1), though feats and magic items can affect this maximum. Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. | 13th Age SRD Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. | Here Be Monsters Role: Combining fancy footwork with quick and precise lunges, swashbucklers dart in and out of battle, harassing and thwarting their opponents. For characters with a mix of grit, luck, and panache, they pool the resources together into a combined pool. Kip-Up (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she can stand up from prone as a move action without provoking an attack of opportunity. This deed replaces the derring-do deed and one other 1st-level deed. These bonus feats must be selected from those categorized as combat feats. Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. At 3rd level, a swashbuckler gains a +1 dodge bonus to AC while wearing light or no armor. Evasive (Ex): At 11th level, while a swashbuckler has at least 1 panache point, she gains the benefits of the evasion, uncanny dodge, and improved uncanny dodge rogue class features. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from her previous square. In addition, upon reaching 4th level and every 4 levels thereafter, a swashbuckler can choose to learn a new bonus feat in place of a bonus feat she has already learned. | 3.5e SRD These bonus feats must be selected from those listed as combat feats. To use this deed, a swashbuckler cannot attack with a weapon in her other hand or use a shield other than a buckler. Subtle Blade (Ex): At 11th level, while a swashbuckler has at least 1 panache point, she is immune to disarm, steal, and sunder combat maneuvers made against a light or one-handed piercing melee weapon she is wielding. If the attack succeeds, in addition to the attack’s normal damage, the target suffers one of the following effects based on the part of the body targeted. 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